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Vampires are the cunning and seductive creatures on the planet that are threatened by holy powers. The main drawback to a vampire is their never-ending thirst for blood. A vampire must consume enough blood to sustain themselves or else they will fall into a deep sleep upon which they will begin to hibernate.

Vampire Generation(rolled by the GM):
1301-25%
1226-50%
1151-70%
1071-79%
980-89%
890-94%
795-97%
698-99%
5100%
4NPC
3NPC
2NPC
1NPC


Vampires are able to sense if a being is alive or dead by the scent of blood. Vampires are also immune to diseases as well as unholy magic, depending on their alignment.

1st-5th Generation Vampires: Walk in sunlight, sacrifice all stats to come back(redo character stats), Holy/fire damage halved.

6th-8th Generation Vampires: Tolerance of sunlight except from 11am-3pm, dmg from holy/fire damg taken, sacrifice all but 1 HP and ALL SP in order to come back/5 lvls( max 20 times)

9th-11th Generation Vampires: Sacrifice ALL SP to negate damage 1/night

12th-13th Generation Vampires: No bonuses unless taught by a lower generation.

Generation Caps:
5th - 2
6th - 4
7th - 6
8th - 8
9th - 10
10th - 10
11th - 10
12th - unlimited
13th - unlimited
Mythical Enchantment D.Dixon 2000
The characters placed upon this site are copyright to their creators. The images themselves (unless specified) are ones I've found from around the net. the game Mythical enchantment itself was created by me in the year 2000/2001.

D.Dixon 2000