Vampires are the cunning and seductive creatures on the planet that are threatened by holy powers. The main drawback to a vampire is their never-ending thirst for blood. A vampire must consume enough blood to sustain themselves or else they will fall into a deep sleep upon which they will begin to hibernate.
Vampire Generation(rolled by the GM):
Vampires are able to sense if a being is alive or dead by the scent of blood. Vampires are also immune to diseases as well as unholy magic, depending on their alignment.
1st-5th Generation Vampires: Walk in sunlight, sacrifice all stats to come back(redo character stats), Holy/fire damage halved.
6th-8th Generation Vampires: Tolerance of sunlight except from 11am-3pm, ¾ dmg from holy/fire damg taken, sacrifice all but 1 HP and ALL SP in order to come back/5 lvls( max 20 times)
9th-11th Generation Vampires: Sacrifice ALL SP to negate damage 1/night
12th-13th Generation Vampires: No bonuses unless taught by a lower generation.
5th - 2
6th - 4
7th - 6
8th - 8
9th - 10
10th - 10
11th - 10
12th - unlimited
13th - unlimited
Mythical Enchantment © D.Dixon 2000
The characters placed upon this site are © copyright to their creators. The images themselves (unless specified) are ones I've found from around the net. the game Mythical enchantment itself was created by me in the year 2000/2001.
© D.Dixon 2000